It's March tomorrow. Get ready to race.
Posted: Thu Feb 28, 2013 1:11 pm
Time to rev the engine a little. It's attacks and chases tomorrow, leadouts Tuesday.
Hi all:
As we’ve posted (viewtopic.php?f=1&t=4124) and been mentioning at rides, Tripleshot is offering a variation on the normal rides to help you get ready for racing. The idea is to add some variety, some intensity, and some race simulations. Whatever your goal, some focused intensity training is key to performance, and it’s much easier to do hard stuff in a game than by yourself. There is no requirement to take part, and you are welcome to do a conventional ride. Thus (depending on how many people show up on a given day) we will divide the riders into groups of those who want to "play", and those who just want a regular ride.
Bryson will coach the A's, I will do one B group, Hugh or Peter the other, Barton the C's. We’d also welcome stronger riders to ride at the back of groups and help gapped riders recover, and give tips.
*Tuesdays- Mark Cavendish’s Excellent Adventure
Lead-out drills like last summer, with teams of 3-5, taking turns being the sprinter being delivered to the finish. There are three sprints, two on the uplands circuit, and one at the finish at Beacon Hill.
While this is similar to what pro teams do, there are important differences. We give each other more room for safety. The emphasis is on working as team mates and protecting your sprinter, not blocking other teams. The challenge for each rider is going hard enough on the front to keep your sprinter in contention, without splitting your team. Sprinters learn to direct their team, because they can see the whole team. They call out gaps, or the need to match a passing team. Most teams will rotate lead-out workers in front of the sprinter until 100 metres to go, to avoid burning out the lead-out riders.
*Fridays- Attacks and Chases Game
This is a variation on the attacks and chases game from last year.
But instead of the attacks going consecutively, this game has specific jammin' zones to go hard, then regroup. I’ve avoided putting the main hills in the work segments, so drafting is a bigger factor, which teaches the focus on drafting and working together in racing. It will fit into your training as threshold or zone 3 intervals. Plus pace line skills.
Jammin' Zones
1. Blenkinsop rd, right on Cordova Bay Road, to Mt Doug Hotel (essentially the crest before the descent to ash.) Regroup and recover to Ferndale and Tyndale.
2. Corner of Ferndale and Tyndale, left on Arbutus, right on telegraph bay road, to Cadboro Bay Rd and Maynard (one block before Starbucks). Regroup and recover to top of Caddy bay hill.
3. Top of Caddy Bay hill, to Beach drive and King George terrace. Recover and regroup at top of KGT.
4. Top of KGT to Beacon Hill finish line (various number of laps depending on groups).
The Game
Designate 2-4 sub-groups of 3-5 riders. Each group takes a turn attacking in a zone. The attackers are given a head start of 10-30 seconds, depending on the strength of each group. Then the chasers organize a pace line to try to pull them back. Both groups try to stay together, vs. trying to jump the gap..
Stronger riders, look back after every pull to see how your group is doing; your focus is on making the group succeed; be careful not to pull the group apart. Pull longer if you feel good. Avoid big accelerations on the front.
Weaker riders, avoid long turns, and sit on before you feel you are cooked. Better to sit on, and stay with the group, than do a hard pull and go off the back.
What do we do if we catch the attackers?
Chasers keep going, finish the interval. Attackers try to get on the back.
Find this scary?
Think of it as team intervals, but with something to chase. Try to accelerate hard to start the interval, but it’s secondary to going hard for each zone.
Other tips:
1. Jump as soon as your team jumps. Watch the front riders, not the rider in front of you. Even a few seconds delay at race pace can create a gap that’s tough to close.
2. Don’t pull till you’re gassed. It’s easy to be too excited in the first minute or so. Your turn isn’t over until you’re back in the draft. Save something for that.
Hi all:
As we’ve posted (viewtopic.php?f=1&t=4124) and been mentioning at rides, Tripleshot is offering a variation on the normal rides to help you get ready for racing. The idea is to add some variety, some intensity, and some race simulations. Whatever your goal, some focused intensity training is key to performance, and it’s much easier to do hard stuff in a game than by yourself. There is no requirement to take part, and you are welcome to do a conventional ride. Thus (depending on how many people show up on a given day) we will divide the riders into groups of those who want to "play", and those who just want a regular ride.
Bryson will coach the A's, I will do one B group, Hugh or Peter the other, Barton the C's. We’d also welcome stronger riders to ride at the back of groups and help gapped riders recover, and give tips.
*Tuesdays- Mark Cavendish’s Excellent Adventure
Lead-out drills like last summer, with teams of 3-5, taking turns being the sprinter being delivered to the finish. There are three sprints, two on the uplands circuit, and one at the finish at Beacon Hill.
While this is similar to what pro teams do, there are important differences. We give each other more room for safety. The emphasis is on working as team mates and protecting your sprinter, not blocking other teams. The challenge for each rider is going hard enough on the front to keep your sprinter in contention, without splitting your team. Sprinters learn to direct their team, because they can see the whole team. They call out gaps, or the need to match a passing team. Most teams will rotate lead-out workers in front of the sprinter until 100 metres to go, to avoid burning out the lead-out riders.
*Fridays- Attacks and Chases Game
This is a variation on the attacks and chases game from last year.
But instead of the attacks going consecutively, this game has specific jammin' zones to go hard, then regroup. I’ve avoided putting the main hills in the work segments, so drafting is a bigger factor, which teaches the focus on drafting and working together in racing. It will fit into your training as threshold or zone 3 intervals. Plus pace line skills.
Jammin' Zones
1. Blenkinsop rd, right on Cordova Bay Road, to Mt Doug Hotel (essentially the crest before the descent to ash.) Regroup and recover to Ferndale and Tyndale.
2. Corner of Ferndale and Tyndale, left on Arbutus, right on telegraph bay road, to Cadboro Bay Rd and Maynard (one block before Starbucks). Regroup and recover to top of Caddy bay hill.
3. Top of Caddy Bay hill, to Beach drive and King George terrace. Recover and regroup at top of KGT.
4. Top of KGT to Beacon Hill finish line (various number of laps depending on groups).
The Game
Designate 2-4 sub-groups of 3-5 riders. Each group takes a turn attacking in a zone. The attackers are given a head start of 10-30 seconds, depending on the strength of each group. Then the chasers organize a pace line to try to pull them back. Both groups try to stay together, vs. trying to jump the gap..
Stronger riders, look back after every pull to see how your group is doing; your focus is on making the group succeed; be careful not to pull the group apart. Pull longer if you feel good. Avoid big accelerations on the front.
Weaker riders, avoid long turns, and sit on before you feel you are cooked. Better to sit on, and stay with the group, than do a hard pull and go off the back.
What do we do if we catch the attackers?
Chasers keep going, finish the interval. Attackers try to get on the back.
Find this scary?
Think of it as team intervals, but with something to chase. Try to accelerate hard to start the interval, but it’s secondary to going hard for each zone.
Other tips:
1. Jump as soon as your team jumps. Watch the front riders, not the rider in front of you. Even a few seconds delay at race pace can create a gap that’s tough to close.
2. Don’t pull till you’re gassed. It’s easy to be too excited in the first minute or so. Your turn isn’t over until you’re back in the draft. Save something for that.