Foxes and Hounds game?
Posted: Fri Sep 26, 2008 10:40 am
Dylan, John and I had fun jamming today. Thanks for letting us and still including us in coffee.
What’s appealing about it is seeing if you can go hard, leave enough to get on the back, recover, and pull again. When it’s harder for longer, you have to pay more attention to the pace, length of pulls, and recovery. I think John learned a lot about recognizing the warning signs of blowing up before it’s too late. (I already know I can’t hold his wheel on climbs.)
Another thing that’s interesting is this: John could pull on the hills, and I could pull on the flats (Dylan could pull everywhere!). When John figures out how to pull when he’s strong, and not cook himself when he’s not, he’ll be there in more kinds of rides and races.
So how about a game where we all get to try that? The game might be two groups (or more?), one chasing one another. Since redlining is conversation limiting, maybe we could ride in twos until Uplands gates. Start with a 1 minute gap so the hounds can still see the foxes. Then take a time gap at the normal sprint line at Ontario Street.
Rules:
no-one gets dropped.
Tips might include:
Strong riders do longer pulls, but not accelerate suddenly
Not so strong riders do shorter pulls or sit on the back until they feel better
Pay attention to your internal cues: during a hard effort, it takes a bit for lactate to get to your blood stream and to feel it in your breathing, if you pull till you feel it, it might be too late to get back on.
Signal if you’re struggling: yell “steady” if you’re about to pop, “ok” if it’s ok to put the pressure back on.
If you want to sit-on for a bit, make sure you tell the riders coming back to “get in” in front of you. You might have to say it to everyone until they know you’re there. If you don’t, you’ll find yourself back on the front…briefly!
Be patient. If you’re strong it will be tempting to pull too hard. Pull longer instead. Any pace increases should be gradual.
Come of the front and ease off. Continuing to go hard discourages the next leader, and wastes energy. Re-accelerate when you get level with the last rider.
Pull harder than you think on downhills, there’s more draft for following riders at higher speeds
Pull easier than you think on uphills, there’s less draft at lower speeds
What’s appealing about it is seeing if you can go hard, leave enough to get on the back, recover, and pull again. When it’s harder for longer, you have to pay more attention to the pace, length of pulls, and recovery. I think John learned a lot about recognizing the warning signs of blowing up before it’s too late. (I already know I can’t hold his wheel on climbs.)
Another thing that’s interesting is this: John could pull on the hills, and I could pull on the flats (Dylan could pull everywhere!). When John figures out how to pull when he’s strong, and not cook himself when he’s not, he’ll be there in more kinds of rides and races.
So how about a game where we all get to try that? The game might be two groups (or more?), one chasing one another. Since redlining is conversation limiting, maybe we could ride in twos until Uplands gates. Start with a 1 minute gap so the hounds can still see the foxes. Then take a time gap at the normal sprint line at Ontario Street.
Rules:
no-one gets dropped.
Tips might include:
Strong riders do longer pulls, but not accelerate suddenly
Not so strong riders do shorter pulls or sit on the back until they feel better
Pay attention to your internal cues: during a hard effort, it takes a bit for lactate to get to your blood stream and to feel it in your breathing, if you pull till you feel it, it might be too late to get back on.
Signal if you’re struggling: yell “steady” if you’re about to pop, “ok” if it’s ok to put the pressure back on.
If you want to sit-on for a bit, make sure you tell the riders coming back to “get in” in front of you. You might have to say it to everyone until they know you’re there. If you don’t, you’ll find yourself back on the front…briefly!
Be patient. If you’re strong it will be tempting to pull too hard. Pull longer instead. Any pace increases should be gradual.
Come of the front and ease off. Continuing to go hard discourages the next leader, and wastes energy. Re-accelerate when you get level with the last rider.
Pull harder than you think on downhills, there’s more draft for following riders at higher speeds
Pull easier than you think on uphills, there’s less draft at lower speeds